Click on the portal to travel through it. Click on the stand to get a brochure about the history of the palace. Notice that all of the gates are glowing now. You are facing a statue of a woman and some empty sign posts. This is the entrance to the Winter Palace. Go back down the ladder, then back to the atrium. You’ve reached the end of the path. This game is currently blocked due to the new privacy regulation and www.agame.com isn't currently controlling it. You can look through the telescope to see a view of…something strange. On the ground next to a large spool of electrical cord is a swipe card, take it. 85% 10,302 plays Submachine: Future Loop Foundation. The one that is down is third from the left. Now there’s a statue of a man with his arm upraised. On a stone overhang above the middle of the walkway is another one of those plaques with yet another mysterious symbol. After you’ve spent the tokens, you can go back and go through the big green portal. Click on it for a close up and make a note of the symbol there. On the piece of wall hovering above the platform is the portal back to where you were, click on it to travel. Crawl threw the pipes and try to escape. Added on 18 Oct 2009 Comments Instead of clicking on the portal, go right to the fancy chair where you pulled the lever. The tunnel has now gotten bigger. Click on the middle planter (the one with no plants). Okay, now we have a brass gong with three planters behind it. On top of the taller column (on the right) is a rock, click on it to move it. Submachine 7: The Core (or Sub7) is the seventh installment of the main Submachine series. There’s a switch above the capsule that you can pull to the right. You should now be at an area with three columns and a pipe running through the bottom of the scene. Go left. Go left to find a blue barrier that you cannot go through. Take it and back up from the close up. ... Submachine 7 - The Core. From the entrance of the Winter Palace go left four times until you are facing the four square gates. Walkthrough for the game Submachine 7: the Core, by Mateusz Skuntik. If the knob stays to the right after you turn it, you got the combination correct and you will hear some machinery rattling. Back up from the close up. We update our website regularly and add new games nearly every day! These secrets are tokens that can be used in the super special secret section of the game. Back up from the close up, then go left twice and through the gate. Time to determine the order of the symbols. Comments. Look at the box closely and you will see that the lever has been broken off. Okay, looks like the edge of a cliff, no going any further right. You begin in front of a strange machine with a coiled blue light bulb. Now, here lies the question: do we follow him into the rabbit hole? You are now looking at four stone gateways, only one of which is “active” (glowing blue), the third from the left. Submachine 5, a free online Adventure game brought to you by Armor Games. There is also a portal gate. Submachine 4, a free online Adventure game brought to you by Armor Games. Games and comic books created by Mateusz Skutnik. Submachine, a free online Adventure game brought to you by Armor Games. Go left and you will see the large portal through the break in the wall. Submachine 7. Why not join the fun and play Unblocked Games here! Back up from the close up of the machine, and go left nine times until you are at the entrance of the palace. Pull the lever on the control panel to turn off the field. Make a note of it. The gate is now activated and glowing blue. There’s a red object inside the planter, take it (key stone). Notice the large crack in the wall directly in front of you. Click on the portal and you are finished. Take it. In all the games you play as an unidentified protagonist who awakes, seemingly after having some sort of amnesia, in various unknown locations and have to solve different puzzles and examine the environment in order to escape. Visit the Y8 Forum. Take the note and read it. Go left three times until you are facing the statue with the upraised arm. Put the key card in the machine slot and pull the handle. Click on the second from the left gate to enter it. Now that the lever has been repaired, click on it. On the machine, above the belt, is a plaque. Go left four times until you are facing the four garden gates. ... PART OF A SERIES: Submachine Submachine 32 Chambers. Go right three times and forward through the doorway. Go back. Recognize this place? At the bottom of the ladder, to the left, you can see where a lamp fixture has fallen down. 86% 10,716 plays Submachine 6 - The Edge. On the wall above the door is a massive crack. Submachine Zero, a free online Adventure game brought to you by Armor Games. Enter the palace and go right eight times until you are back at the controller. Submachine 7 The Core is a great free game that you can appreciate online without downloading onto your PC, tablet or mobile phone on your preferred web program at flasharcadegamessite.com. Between the fountain and the archway is a plaque welcoming you to the south gardens. Hover your cursor in the center of the crack and a blue portal will appear. There is a note taped to the fancy red chair, take it. Yes, yes we do. Above the desk on the wall is another copy of the garden map, this one with no “you are here” dots. Game details Move the levers and open the hatch, it is the way to the ladder. Sitting in the middle of the walkway is a key, take it. Go forward into the doorway by the statue. Submachine 7 The Core is a free online browser game that you can play at flasharcadegamessite.com, belongs in the escape games category, added on the 9 Jan 2007 and played 9.70k times. Take the light bulb from the lamp and go left. Okay, you are at a barrier that you cannot go through. You are now at the Winter Palace gardens. This is where you will place your three key stones. On the other side of the gateway there are a lot of blue plants. Submachine 7: The Core is a well crafted point and click adventure game with smooth graphical transitions. Click on the trail that goes to the lower left of the screen. There is also a picture on the machine, take it. On the ground, to the left of the column, is a long steel tube, pick it up. There is also another map stand, click on it for a close up. Use the key from your inventory to unlock the door. We have over 49 of the best Submachine games for you! Play this Escape game now or enjoy the many other related games we have at POG. - Submachine 7: The Core is one of our selected Escape Games. On the low railing to the right is an object, take it (solenoid). Click on the gate to enter the Winter Palace. To the right of the lower machine gun, on top of one of those round stones, is a key. Daymare Town Wiki and Covert Front Wiki, the wikis of other games by the same author. Next to the gate is another of those maps showing your location. Now you’re at a double light stand, with more bits and pieces of machinery. 83% 259,757 plays ... Hi there! There’s a locked door here. Make a note of the symbol, then go right. Go up the ladder and place the transmitter part and the two solenoids in the dish to repair it. There appears to be a trail going to the upper right, but it isn’t complete. You are in what appears to be an office. You can click on the window to look out and see a platform hovering in the distance. On the table are two pieces of paper, take them and examine them both. A sequel to the original, this is just as puzzling and interesting as the first! Take the object (key stone). The ladder will drop down, enabling you to continue to the right. On the desk is a machine of some sort, click on the machine for a close up. Unblocked Games . Now, here lies the question: do we follow him into the rabbit hole? You may notice as you go past that the area with the broken stone columns has now become a gateway of some kind. To the right of the door is a doorway with what appears to be a spiral staircase. In the crack is a glowing box. Use the steel tube from you inventory on the round light (on the left) to break the bulb and drop the barrier. Now you’re on a really cool floating platform. Getting into the South Garden/left side of Winter Palace You begin in front of a strange machine with a coiled blue light bulb. There is a locked door here. The names for the areas and the sub-sections of the game are my own. Play Submachine 7 a free flash game on FreeGames.org. More cool floating platforms. Submachine 7: the Core, File Size: 5.58 Mb, Rating: 92% with 77 votes , Played: 8,896 times from December-16th-2010 Description: travel to the center of the submachine installation and find never before locations and objects. At the base of the ladder is a note, read it. 87% 14,194 plays ... Join other players talking about games. You’ve arrived at a statue of Buddha, surrounded by glowing blue plants. Once again there is a “you are here” dot, showing you in your new position. There’s nothing here but some broken stone columns. Control: Mouse to play. Once the parts are in place, go down the ladder, through the doorway, and left twice. The way appears to be blocked by an enormous tree. There is a small switch on the wall, click on it and the floor will extend over to the ladder. On the ground in front of the far right column is a valve, take it. In the crack you will find a second token. Go left three times, then down the ladder twice until you are back where you placed the light bulb. There is a fountain here, and an archway to the left. Click on the pieces of wood to move them and pick up the key stone. Hover your cursor over the top left of the crack and watch for it to change to a hand. Click on the valve of the machine and part of it will lower. To make a machine work you need a token. Mindblowage ensues. Click on the spiral staircase door to enter, then go up the staircase. One is a picture (triangle stone key clue) and one is a document. Ok, then. There are two ways to go from here: you can click on the open doorway to go inside, or you can click to the right of the doorways to go along the outside of the building. This looks like a makeshift outdoor dining area, including a cup of coffee on the table. Back up from the close up and go left eleven (11) times until you are at the gate (what used to be the broken stone columns). Click on the glowing gateway to enter it. Click on the left of the telescope base for a close up. As far as I remember Murtaugh betrayed us at the end of Sub6. This is the clue for the square stone key. You are now on the other side of the portal. The fifth episode of the Submachine series. Submachine 7 is a new and popular Point & Click game for kids. Mahjong FlowersA beautiful mahjong solitaire game with 150 puzzles to solve!. Submachine 7: The Core Walkthrough. That incomplete trail has now turned into stairs. Take them. On the walls are three pictures, take them. You are now on that platform that you saw through the window by the staircase. The light will go out and the barrier will drop. Back up from the close up of the plaque and click on the gate to enter it. Another dead end, this one with what looks like cables clamped to it, running off into the distance. Take the box and back up from the close up. Submachine 7: the Core read more. In your inventory you should have a piece of paper titled “winter palace south garden entry” which is the clue to the placement. The portal back is in the wall floating to the left. 84% 72,096 plays Submachine 10: the Exit. Go down the ladder and back to the atrium. On the 27th of August 2019, Mateusz created the first room card prototype in Adobe Flash marking the beginning of the design process in Adobe Flash.By August 28th full deck listing was achieved and the deck officially entered beta phase of development. You can open the drawers on the desk, but they appear to be empty. Click on it. Favourited. As far as I remember Murtaugh betrayed us at the end of Sub6. Window mode also enabled. Go to Forum Hide. 85% 10,262 plays Submachine Zero: Ancient Adventure. Go left five times until you are back at the barrier. This is the place where it all started. At the top of the stairs is a machine with a switch. There is a doorway in front of you, click on it to enter. Game details Explore the world as you unlock and gather items. Place the energy gem in that notch. Take it. You will also notice that you need to input five symbols, which look like the symbols you’ve been seeing in the Winter Palace Gardens. Submachine 7: Can you find a way to escape in the seventh instalment to the hit point-and-click adventure series? On the left edge of the platform is a square shaped object (stone key), take it. To navigate move your cursor to the edge of the screen (or over an open doorway, staircase, or ladder). There is a note on a music stand next to the gate, take it and read it. In the hole in the ceiling is another transportation portal. You can’t go any further right from here, but there is a ladder going down. There is a communications dish up here that appears to be missing two solenoids and a transmitter. Add this game to your profile’s TOP 3 loved list. Submachine Card Game read more. Submachine: Universe read more. This time we go back to the very first submachine ever built - historically speaking. On the right, in the roots of the tree, is an object, take it (circle stone key). This map will become very important later. This is the dead end platform that you access from using the far left garden gate. Go left to the palace entrance, then go inside the palace. There is also another copy of the garden map leaning against the right wall. There is a large crack in the right wall, click on it for a close up. Click on it. Each one has a comment from Matuesz Skutnik about the making of the game. Now go through the gate on the far right. Jewel PopA sweet match 3 game with interesting levels and power-ups!. Go down the ladder and go through the doorway. There’s a lot of scattered paper on the floor. All in mp3 format. To the right is a stone door with a square notch in it. Submachine 7 is a fun flash game on Gamepost. Take the token, back out of the close up, and go left. If you click on it for a close up you will see that some of the lights at the bottom are red. There is a barred door on the left, click on it to remove the bar. It uses the Flash technology. Eagle Pass Unblocked Games is home to all the best unblocked games for you to play at school, work or at home. Back up from the gates and go right three times to the palace. Hover your cursor over the large crack to the left of the back portal and click for a close up. Pull all of the switches into the down position then back up from the close up. Progressing through the game involves clicking around to interact with specific objects and find inventory items. On one of the floating stones you will find a key. Notice the machine leaning against the square stone block appears to need a key card. Click on the ladder on the left to go up. To the right of the gateway is a pedestal, click on it for a close up. Behind two partial columns is another barrier. Symbols on the gateway will now light up. Ahead is another dark doorway, click on it to enter. Click on the one on the right for a close up. On the floor, mostly hidden by a post, is a picture, take it. Notice that the rock is able to go through the barrier. Up at the top of the ladder is the other part of the machine we saw at the top of the stairs. Go right. Go right four times until you have reached the stone wall and 3 x 9 grid of holes in the wall. To navigate move your cursor to the edge of the screen (or over an open doorway, staircase, or ladder). Play Submachine Game 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, FLF, Zero, 32 Chambers and Wakthrough Submachine 7. There is a doorway in front of you and a break in the wall to the right. Take the paper, back up from the close up, and go left. BUY NOW Through my secure store. Play Submachine Game 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, FLF, Zero, 32 Chambers and Wakthrough When it does, click for a close up. Pastel Land Forum: a fan run forum for fans of Mateusz Skutnik's games. Go left nine times until you are outside the Winter Palace. Go right fourteen (14) times until you are back at the makeshift outdoor dining area. In the main series the player can pick up notes detailing the happenings of a scientist named Murtaugh an… Submachine 7: the core December 16, 2010. play this game. Click on the doorway to enter the Winter Palace. Once the door is open click on it to enter. This is a map of the gardens, with a blue “you are here” dot showing your position. Left of where the floor ends a piece of wall appears to hover in space. If the cursor becomes a hand you can click and move in that direction. When you reach your destination the door on the right will open, go to the right. Once you’ve placed the key stones place the valve in the hole in the center of the pedestal. Back up from the close up and go through the doorway in front of you. Mahjong TitansA classic online Mahjong game beloved by many.. This is the last symbol, make a note of it. Back up and go right three times to the entrance of the Winter Palace. Go right. Now you just have to figure out the symbol order. On the desk is a piece of paper, take it and read it. Notice the box to the right of the spool of cord looks like it needs a key. Watch for cursor changes that indicate clickable areas. You are now back at the view of the four garden gates. Take the note and read it. There are 5 secrets in the game. Go back down the stairs and then go to the left. To the left of the ladder is a portal, click on it. The cursor will change to a hand. There is a pretty tree with blue leave here. An addicting adventure game with more puzzles to solve and places to explore. Explore mysterious world and solve mind bending puzzles. Take it. More planters here, these ones are overgrown with the glowing blue plants. Three of them are in the up position, and one is in the down position. If you go out the doorway you will be back in the area where you found the first portal. By Mateusz Skutnik. Play Submachine 7: the Core As we end up in the Core, the epicenter of the Submachine structure (or network as some people call it) – we’re discovering completely new world within. It was created by an unknown scientist in the early 20th century. Submachine: 32 Chambers read more. Kongregate free online game Submachine 7: the Core - travel to the center of the submachine installation and find never before locations and objects.. There is also a note stuck on one of the broken columns. On the tree trunk is another plaque with a symbol, make a note of it. Enjoy the Submachine atmosphere wherever you want. Once you are back go right to the top of the staircase, then right again. Go right twice until you see the gateway that brought you here. This is a dead end with another Buddha statue. I find none of the secrets... you're on your own for that. GamePost.com has a ton of fun games for you to play! Go down the ladder. Place the glowing box in the square notch and the door will open. This little platform is a dead end. There is a note here tacked on a map stand. There’s a note on the wall about the portal, take it and read it. At the very edge of the platform, click on the base of the arch post to see another mysterious symbol. Submachine 9: the Temple read more. Go down the stairs to the lower platform, and go right. There is a hotspit behind the left back chair leg of the desk. Click on the machine controller for a close up and notice that the bottom lights are now green. Go left twice to the staircase, then down the spiral staircase. You are on an epic quest for the Gem of Wisdom, explore the tomb and uncover the gem. Go through the third from the left gate, then go right twice to the stone door with the square notch. Add to favourite. 13 in 1 Solitaire CollectionPlay 13 different variations of solitaire.Can you beat them all? Go left again. There’s a control mechanism here. Take the token and back up from the close up. To the left of the double light stand is what looks like a stack of round stones in a pile, with a couple of pieces of wood leaning against the pile. The two on the left have some of those blue plants in them, the one on the right is empty. This appears to be a crossroads. Created by Mateusz Skutnik ORIGINAL SOUNDTRACK Created by Thumpmonks. The wiki's sandbox (experiment to your heart's content!). You’ve already been through the third from the left gate, so all that is left to explore is the second from the left gate. This is the entrance to a large atrium with several observatories. Go up the ladder and use the key on the locked box. Notice that the upper left path, which was a dead end, now has a ladder. Did you know there is a Y8 Forum? Go right twice and you will find two more papers on music stands. On the side of the gateway is a diamond shaped notch the exact same size as the energy gem. There’s a clickable area between the middle and the right pots. The items collected usually provide a clue as to where they should be used. See also: About this wiki. Put the light bulb on the pipe where the fixture sat and the grate to the left will open up. An intriguing point and click adventure. You are on a ledge outside of the atrium. Go right. Near the gate in front of you is another map stand, which you can click on to check your location. There’s a sign here that welcomes you to the super secret bonus special place. Crash of Cars A real-time multiplayer car battle game by Not Doppler - … Play online for free at Kongregate, including Submachine 10: the Exit, Submachine 7: the Core, and Submachine 8: the Plan There’s a stone wall here preventing you from going further right. Click on it for a close up. Leaning against the left wall is part of a transmitter, take it. Submachine Games - Core Games - Submachine 8 - … At the top of the staircase is a window. Visit the Y8 Forum. Notice that this one has something in his outstretched right hand. The portal back is in the center of the crack in the wall in front of you. This is a video of me, Tasselfoot, blazing through Submachine 7. There is an odd machine here. Play for Free! Go right back to the blue light machine and go right again. You are now in a larger area. These barriers are created by the special light bulbs in the round lamps. If you go to the right from here, you will find those observation machines like you find at tourist attractions. On the floor to the left of the statue is a note, take it. This appears to be the other side of the giant tree that was blocking the path in the garden. The first physical print of the complete deck is mad… 77% 37,402 plays Submachine 3: The Loop. Go left twice to the square gateway and go through. If you hover your cursor over the wall of the tunnel, you will find a portal. Below the ladder on the right is a picture, take it (symbol combination). At the base of the mount is a picture, take it (capsule call instructions). Go right along the outside of the building. The roundest stone goes in the top, the more oblong shaped stone goes in the bottom left, and the diamond shaped stone goes in the lower right. Click on the box for a close up and take the object from inside (energy gem). Click on the ladder to go up. In order for you to continue playing this game, … Go to Forum Hide. Ok, then. Join other players talking about games. Submachine 2, a free online Adventure game brought to you by Armor Games. Submachine: Card Game was announced on August 26, 2019! Submachine 7: The Core: Here you can play Submachine 7: The Core. Watch for cursor changes that indicate clickable areas. At the very edge of the walkway is a triangular shaped object, take it (stone key). On the fragment of wall to the right is a small portal, click on it. Play Submachine Game 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, FLF, Zero, 32 Chambers and Wakthrough The telescope appears to be missing from its mount. There’s a force field to the right. additional games. The map stand appears to have been destroyed. The first thing you see inside is a portable stand. To make all five of the machines work you need to have found all five tokens. Click on the stairs to go up. Back up from the view of the four gateways. Submachine: Ancient Adventure read more. Submachine: FLF read more. A hole has been knocked into a wall on the left to allow cables and pipes to go through. Go right from the gateway (not through the gateway). On the right, underneath the ladder, is one piece of paper that appears to have writing on it. The sci-fi environment features diverse settings of multiple types of architecture that have often been twisted and broken as if time and space themselves have been warped or torn apart. Flip the switch to the down position. Or don’t click, and go find the super secret bonus special stuff. Submachine 2 - Play on Armor Games Once the stone keys are in their proper places the wall to the right will lift up. This is just like the portal gates in the garden, the third from the left was the only one that was activated. It is in the Puzzle, 1 player, Flash, Adventure, Escape, Series, Free, Point & Click, Thinking categories. You are now in another part of the garden. There is also a 3 x 9 grid of holes on the wall. There is a ladder here, attached to some sort of control box. There are three flower pots here. FULLSCREEN HD In this HD version you can appreciate every detail of the design. Click on it to get the last token. Play Submachine Game 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, FLF, Zero, 32 Chambers and Wakthrough You are facing a broken window. Below the window is a hatch. Go back up the ladder. To the right of the base of the statue, below a satellite dish looking thing, is a brass gong stick. Yes, yes we do. 91% 8,591 plays Submachine 1: The Basement. If the cursor becomes a hand you can click and move in that direction. The names for the areas and the sub-sections of the game are my own. Once you are back at the table, look at the box to the right of the spool of electrical wire. Go left through the hole. On the ground next to the light stand is a picture, take it (key stone clue). The capsule has come down the cables and is waiting. Go right again. Back up from the close up of the symbol, go right to the gate, then right again. Play Submachine Game 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, FLF, Zero, 32 Chambers and Wakthrough Things you have never seen before in submachines, story unfolding before your very eyes and locations you didn’t think were even possible to construct in our physics bound 3-dimentional world. Submachine 10: the Exit read more. There’s a lever to the left of the chair, pull it. On the ground are some of those round stones. You can go left into the grate, but it’s dark and there’s nothing there. There’s another map stand here, showing your location. If you move your mouse over the large crack in this wall fragment another portal will appear. At the crossroads, click on the path that goes to the upper right to move in that direction. More odd machinery, including something that is sitting on what looks like a broken column. Here’s another token. Submachine 8: the Plan read more. Inside you will find a picture (round stone key clue). Go up again and you are facing a large window. Once you are at the bottom of the stairs, go left through the door, then left twice more to the entrance of the Winter Palace. Notice the machine leaning against the square stone block appears to need a key card. When everything is in place click on the valve to turn it. This is the final clue for the stone keys. On the floor near the door is a note, take it and read it. Here you will see what looks like two machine guns. Notice the switches on the machine. It does, click on it clamped to it, you can back... Woman and some empty sign posts behind it instead of clicking on left... Seventh instalment to the blue light bulb path in the round light ( on the spiral.! The edge of the walkway is another of those maps showing your location players talking about Games 10,716... The stone keys a window right twice until you are at the top the. That you can click and move in that direction the glowing box in the area with glowing! Twice until you are here ” dot showing your location floating platform the base of the screen ( over. This one has something in his submachine 7 game right hand Land Forum: a fan run Forum fans! And pull the handle each one has something in his outstretched right hand in... Brochure about the history of the staircase a force field to the edge of the broken stone columns has become. Large atrium with several observatories machinery, including something that is sitting on what looks like a column! To a hand to interact with specific objects and find inventory items put the key the! Barriers are created by the special light bulbs in the down position then back submachine 7 game! With interesting levels and power-ups! the field see where a lamp fixture has fallen down and go five. Privacy regulation and www.agame.com is n't currently controlling it like the portal, on! 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